![]() ![]() I found planes hard to handle at times being touchy, it'll be up to each player to adjust accordingly for settings that fit right for them.īeing a free to play you'll need to work through the skill trees unlocking hundreds upon hundreds of vehicles and enhancements to those very machines. The tanks handle quite well with various ways to aim and shoot based on your environmental situation. There are some minor performance issues, but nothing that I found to really effect combat situations. The world also looks quite great and it runs fairly well, at least on the Xbox One X. Whether you're in the air zooming through the clouds, or on the ground chugging past buildings it's an authentic to war experience. These levels are all different in design offering new choices for movement and tactical combat. The battles in War Thunder Xbox One are large in scale across an absolutely massive selection of maps. To go further, you can play cooperative type matches across the campaigns though these are side inclusions in my opinion. There are also times where there's a cross-over of vehicles depending on the mode you've chosen. There's something for everyone with either and you don't have to play both if you don't like. There are tournaments and options to present custom situations for battle. Both have options for playing in an arcade style or a realistic battle. ![]() As of writing there are two core types of vehicles to play as, tanks and planes. A neat feature that follows that is the option of cross-play with PC players, it can be turned off if you don't like it however. This is an experience that's been built on PC over the years and is now available on the Xbox platform. ![]() That aside, it's still a fine and large scale package. I say that not in comment of quality, but that a third lane of combat isn't present at launch. It feels as though it's an early access release, but isn't treated as one. Following that is the mention of ships with naval combat, which is set to release after as well. It's also not free to play at the point of writing, but it will be eventually after the initial launch on Xbox One. War Thunder Xbox One is a free to play war machine based experience where players battle against one another in either tanks, planes or eventually ships. If Microsoft keeps this up, not only will they continue to suffer the software drought in the face of the PS4 and Wii U, but they'll continue to slip in sales as they sit firmly in third place throughout the eighth gen.War Thunder Xbox One Review "Large Scale Simulation" Multiplayer Even more than that, both Sony and Nintendo are capitalizing on Microsoft's ancient policies on trying to maintain an iron grip on the software ecosystem to control and dominate. Well, with these policies keeping a lot of smaller and mid-budget titles off the Xbox One at the moment, we're seeing how this kind of bulimic tactic of throwing up and away the advances of indie devs is causing the Xbox One to lose market share not only in hardware sales, but also in software adoption rates. At the end of the day it's only about the quality of the game and the gameplay experience." I have nothing against the platform itself especially because I'm not one of those guys who worries about which is better. "They key is that they understand the necessity of change, so they will. But he feels things may change at some point. There's no way, I am pretty sure, that Microsoft would ever approve that game to be on Xbox Live Arcade before it became popular on the PC."Įven more than that is that Yudintsev wants to put War Thunder on Microsoft's big black box. "It suddenly became very popular and after that it appears on Xbox 360 as well. Without it, it would mean that the War Thunder player base would be exceptionally small and it would eventually cost more to maintain on the platform than what they would make back from the miniscule community supporting it.Īccording to the Gaijin CEO, Microsoft isn't going about entertaining indie devs in the right way, and that they missed out on a huge opportunity to entertain games like Minecraft early on. Yudintsev wanted cross-platform support for War Thunder on the consoles – which would mean that console gamers could play against PC gamers on platform-agnostic servers – and that's why it was imperative to get that support for the game implemented on consoles. He also explains that new generation consoles lack an install base, and that MMOs suffer the most due to that small install base, a problem that Warframe subverted through cross-platform support. So Sony has been in the free-to-play market for a few years already, they started on the PlayStation 3," "Microsoft is not allowing cross-play completely which means cannot be on Xbox One," … “Sony is much more open to indie developers and free-to-play games in general. Gamespot managed to get in word with with CEO Anton Yudintsev, who explains that. ![]()
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